Every EOD character has 5 stats:  

Strength (STR),
Dexterity (DEX),  
Heath (HTH),
Intelligence (INT)
Education (EDU)

STATS are purchased using points from the pool. The cost of stats increases as they approach higher levels.

STAT Cost (Pts)
1 - 10 1 pt/lvl
11 12
12 14
13 17
14 20
15 24

A description of the stats follows, as well as any in game effects:

STR

Strength represents raw physical power.  It determine how much a  character can life or carry, how much damage can be done with melee weapons and is a factor in total hit points.  High levels of strength   result in bonus damage with melee weapons, while lower strength   results in reduced damage.

STR Dam mod
1-2 -3
3-4 -2
5-6 -1
7-10 0
11-12 +1
13-14 +2
5 +3

Strength also effect the character's ability to use some melee weapons,  and to tolerate recoil from firearms. A character can carry up to 5x his STR in pounds without being   encumbered, 10x his STR in pounds and be encumbered (-3 DM for all actions). A character my   carry 20x his STR and is heavily encumbered and may do nothing else. A character can drag 30x his STR.

DEX

Dexterity represents balance and hand eye coordination and related   adeptness.  Dexterity can also improve the basic ability with some   missile weapons. Dexterity is  a factor in hit points.  Characters with high dexterity  may be ambidextrous.  Characters with low dexterity are clumbsy and  may have to make additional rols for tasks requiring coordination.

DEX Offhand Penalty
1-4 -5
5-8 -4
9-11 -3
12-13 -2
14 -1
15 0

High dexterity may also add to certain skills like ranged weapons. See the skill decsription for additional details.

HTH

Health represents physical fitness, endurance, resistance to disease   and general physical well being.  Certain forms of attack are directly   aimed at health:  e.g. Infections, radiation and poisons.  Health is  also a component of total hit points, and effect healing rate and   resistance to shock

HTH Healing rate
1-5 0.5 pt per day
6-10 1 pt per day
11-14 2 pt per day
15 3 pt per day

INT

Intelligence represents basic problem solving, natural cunning and the  ability to figure things out. INT is also the basic search roll.

EDU

Education represents knowledge or 'book learning'.  A successful EDU roll indicated that the character has actual knowledge pertaining to the situation.

Derived stats:

A character cannot have more skills than the total of their INT and END.

Hit point = STR+DEX+HTH